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Waypoint Beacon Settings

By default, waypoints are displayed in the world using a beacon beam in the distance, which allows you to see where they are from anywhere in the world. You can look towards the beam and see the waypoint’s icon and label as well. This behaviour can be customized below.

Beacon-Settings

Toggles

The bold toggle settings below are enabled by default.

Toggle Description
Always Map Caves Whether to map caves below you when you’re on the surface
Always Map Surface Whether to map the surface above you when you’re in caves
Blend Foliage Whether to apply biome colours to foliage
Blend Grass Whether to apply biome colours to grass
Blend Water Whether to apply biome colours to water
Ignore Glass Ceilings Whether to remain in surface mode when under a glass ceiling
Map Topography Whether to generate a contour map that shows elevation
Show Bathymetry Whether to show underwater terrain on the map
Show Crops Whether to show crops on the map
Show Plant Shadows Whether to plants and crops should cast shadows on the map
Show Plants Whether to show plants on the map
Show Surface Above Caves Whether to show a dimmed view of the surface when in cave mode
Use Antialiasing Whether to use anti-aliasing to improve the shading effect used to show elevation
Use Cave Lighting Whether to show lights underground - disable for a fully bright map
Use Transparency Whether transparent blocks should reveal what’s below them on the map

Other Settings

The default option for each setting below is marked with bold text.

Setting Options Description
Font Scale
  • Range: 0.5 - 5
    Default is 1
The font scale for labels and text
Auto Remove Death Waypoints Distance
  • Range: 2 - 64
    Default is 2
The distance to death waypoints to automatically remove them
Maximum Distance
  • Range: 0 - 100000
    Default is 0
The maximum distance to show waypoints at
Minimum Distance
  • Range: 0 - 64
    Default is 4
The minimum distance to show waypoints at
Temporary Waypoint Remove Distance
  • Range: 0 - 64
    Default is 0
The distance from player when temporary waypoints are auto removed.