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Advanced Settings

Translation needed for 6.0

This page was updated for JourneyMap 6.0 in English. Translation is pending; the content shown is the English source. See Contributing to help translate the docs.

This section contains advanced settings for power users and those that may wish to tweak some of JourneyMap's internals.

Warning

The settings in this section can have extreme effects on the performance of your client. We don't recommend touching these settings unless you have a good understanding of what you're doing, or you're directed to do so by a member of the JourneyMap support staff.

If tweaking these settings crashes your client or causes your computer to lag horribly, don't say we didn't warn you.

Advanced-Settings

Toggles

The bold toggle settings below are enabled by default.

Toggle Description
Announce Mod Announces in the chat window that JourneyMap is ready
Check for Mod Updates Turning this off means you won't be notified when there's a new version of JourneyMap available
Chunk Data Caching Enables or disables chunk caching - when disabled, teleporting or creating waypoints outside of your render range will default to sea level y=64
GL Error Checking Enables OpenGL error checking - enabling can decrease performance, and a restart is required after changing this value
Hide Sneaking Entities Whether to hide creatures that are trying to sneak (crouch)
Hide Spectators Whether to hide spectators on the radar
LOD Tiles Enable LOD (level-of-detail) tile rendering when zoomed out on the map - disabling and saving will delete LOD cache files from disk
Minimap Preset Number Overlay Show or hide the number overlay displayed when switching minimap presets
Mob Icon Fade Enable or disable mob icons fading based on vertical distance from the player
Multi World Support Experimental: prevents map overwriting in multi-world server setups - only takes effect after rejoining the server
Player Icon Fade Enable or disable player icons fading based on vertical distance from the player
Record Cache Statistics Whether to enable caches to record their statistics - may slightly hurt performance if enabled - intended for beta testers
Render Minimap behind Screens Allow the minimap to render behind open screens
Use Legacy Icons Use the mob icons that come with JourneyMap instead of automatically generated ones or those that come in resource packs
Use Server IP Use the server IP address in data saving to help keep maps unique - only takes effect after rejoining the server

Other Settings

The default option for each setting below is marked with bold text.

Setting Options Description
Logging Level
  • INFO
  • ALL
  • DEBUG
  • ERROR
  • FATAL
  • OFF
  • TRACE
  • WARN
Set how verbose JourneyMap's logs are - caution, some logging levels will hurt performance, keep the default unless instructed
AutoMap Poll Frequency Range: 500 - 10000 (in ms)
Default is 2000
Delay between AutoMap region tasks - lower values will decrease time to AutoMap, but can hurt performance
Cache Animals Range: 1000 - 10000 (in ms)
Default is 3100
Duration radar data is cached before checking for new animals - lower values can hurt performance
Cache Mobs Range: 1000 - 10000 (in ms)
Default is 3000
Duration radar data is cached before checking for new mobs - lower values can hurt performance
Cache Player Range: 500 - 2000 (in ms)
Default is 1000
Duration status data about you is cached before being rechecked - lower values can hurt performance
Cache Players Range: 1000 - 10000 (in ms)
Default is 2000
Duration radar data is cached before checking for new players - lower values can hurt performance
Cache Villagers Range: 1000 - 10000 (in ms)
Default is 2200
Duration radar data is cached before checking for new villagers - lower values can hurt performance
Maximum Animals Range: 1 - 128
Default is 32
The maximum number of passive mobs displayed on the radar - larger numbers may cause lag
Maximum Ambient Creatures Range: 1 - 128
Default is 32
The maximum number of ambient mobs displayed on the radar - larger numbers may cause lag
Maximum Mobs Range: 1 - 128
Default is 32
The maximum number of hostile mobs displayed on the radar - larger numbers may cause lag
Maximum Players Range: 1 - 128
Default is 32
The maximum number of players displayed on the radar - larger numbers may cause lag
Maximum Villagers Range: 1 - 128
Default is 32
The maximum number of villagers displayed on the radar - larger numbers may cause lag
Radar Range Lateral Range: 16 - 512 (in blocks)
Default is 64
Lateral distance to search for and display entities on the radar - larger numbers may cause significant lag
Radar Range Vertical Range: 8 - 320 (in blocks)
Default is 16
Vertical distance to search for and display entities on the radar - larger numbers may cause significant lag