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Iconos de Mobs Personalizados

Translation needed for 6.0

This page was updated for JourneyMap 6.0 in English. Translation is pending; the content shown is the English source. See Contributing to help translate the docs.

Custom Mob Icons

JourneyMap shows an icon for each mob on the map and the entity radar.

As of JourneyMap 6.0, JourneyMap automatically generates an icon for every mob, including modded mobs, from the mob's model. You no longer need to provide icons just to get something to show up. You can still provide your own icons to replace the generated ones, and you are no longer restricted to a mod-specific texture path to do it.

Icon path

Custom mob icons live under the journeymap namespace at this path:

assets/journeymap/icon/entity/{mod_id}/{mob_name}.png
  • {mod_id} is the id of the mod the mob belongs to, or minecraft for a vanilla mob.
  • {mob_name} is the name of the mob.

For example, a custom creeper icon goes at:

assets/journeymap/icon/entity/minecraft/creeper.png

This path is the same whether you are a mod author bundling icons in your mod jar or a resource pack author shipping them in a resource pack.

Image size

The recommended icon size is 16x16. Icons can be any size, but they have to fit inside the marker's circle to display correctly. If you use a larger image, put transparent pixels in the corners so they do not stick out past the circle.

Outlined icons

JourneyMap has an icon "outlined" display option. Resource packs can provide an outlined variant of an icon by adding a second file with an _outline.png suffix, for example:

assets/journeymap/icon/entity/minecraft/creeper.png
assets/journeymap/icon/entity/minecraft/creeper_outline.png

The outlined variant is optional. If the outlined display option is enabled and no _outline.png variant exists, JourneyMap uses the regular icon instead. So if a resource pack replaces creeper.png but not creeper_outline.png, the outlined option will use the replaced creeper.png.

Adding icons without a resource pack

You can also drop icons straight into JourneyMap's icon folder, without making a resource pack:

{minecraft}/journeymap/icon/entity/{mod_id}/{mob_name}.png

Icons added this way require a client restart to be picked up.

The icons JourneyMap generates automatically are stored under {minecraft}/journeymap/icon/entity/. You can browse that folder to see the mob names JourneyMap uses and to use the generated icons as a starting point for your own.