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Advanced Map Rendering Options

Caution

These options significantly change how the map is rendered. After changing a value it takes time for the change to appear, because every chunk has to be redrawn. Only adjust these if you know what you are doing; use the Reset button to return to the defaults.

This category fine-tunes the shading and lighting math the map renderer uses. The defaults are tuned to look good in most worlds.

Advanced-Map-Rendering

Slope shading

These control the hillshading effect that gives the map its sense of elevation.

Setting Range (Default) Description
shadingSlopeMin 0 - 5 (0.2) Lower bound for the slope shading range. Slopes below this are flattened.
shadingSlopeMax 0 - 5 (1.7) Upper bound for the slope shading range. Slopes above this are clamped.
shadingPrimaryDownslopeMultiplier 0 - 5 (0.65) How much downward-facing slopes are darkened (primary pass).
shadingPrimaryUpslopeMultiplier 0 - 5 (1.20) How much upward-facing slopes are brightened (primary pass).
shadingSecondaryDownslopeMultiplier 0 - 5 (0.95) Downslope darkening for the secondary shading pass.
shadingSecondaryUpslopeMultiplier 0 - 5 (1.05) Upslope brightening for the secondary shading pass.

Light and brightness tweaks

Setting Range (Default) Description
tweakMoonlightLevel 0 - 5 (3.5) The light level used as moonlight when rendering the night map.
tweakBrightenDaylightDiff 0 - 5 (0.06) How much the day map is brightened.
tweakBrightenLightsourceBlock 0 - 5 (1.2) How much light-emitting blocks are brightened on the map.
tweakMinimumDarkenNightWater 0 - 5 (0.25) The minimum amount water is darkened on the night map.
tweakWaterColorBlend 0 - 5 (0.5) How strongly water color is blended with the terrain below it.

Ambient colors

These set the ambient tint applied to the map in each environment. Each value is a hex color (#rrggbb).

Setting Default Description
tweakSurfaceAmbientColor #00001a Ambient tint for the Overworld surface map.
tweakNetherAmbientColor #330808 Ambient tint for the Nether map.
tweakEndAmbientColor #00001a Ambient tint for the End map.