The cartography settings allow you to customize how the map is rendered, and what is shown on it.
The bold toggle settings below are enabled by default.
|Always Map Caves||Whether to map caves below you when you’re on the surface|
|Always Map Surface||Whether to map the surface above you when you’re in caves|
|Blend Foliage||Whether to apply biome colours to foliage|
|Blend Grass||Whether to apply biome colours to grass|
|Blend Water||Whether to apply biome colours to water|
|Ignore Glass Ceilings||Whether to remain in surface mode when under a glass ceiling|
|Map Biomes||Whether to show biome colours on the map|
|Map Topography||Whether to generate a contour map that shows elevation|
|Show Bathymetry||Whether to show underwater terrain on the map|
|Show Crops||Whether to show crops on the map|
|Show Plant Shadows||Whether to plants and crops should cast shadows on the map|
|Show Plants||Whether to show plants on the map|
|Show Surface Above Caves||Whether to show a dimmed view of the surface when in cave mode|
|Show Water Biome Colours||Whether to show water colours based on biomes|
|Use Antialiasing||Whether to use anti-aliasing to improve the shading effect used to show elevation|
|Use Cave Lighting||Whether to show lights underground - disable for a fully bright map|
|Use Transparency||Whether transparent blocks should reveal what’s below them on the map|
The default option for each setting below is marked with bold text.
||Whether to reveal chunks in a circle or square - circle reveals show fewer chunks at once, and so perform better|
|Render Delay||Range: 0 - 10 (in seconds, Default: 2)||How often JourneyMap should try to render the chunks around you - Higher values can result in better performance, but may result in chunks being missed when travelling at high speed|
|Cave Max Distance||Range: 0 - 32 (in chunks, Default: 0)||The maximum distance within which to attempt to render the map while in a cave - if you set this higher than your render distance, then this will use that instead|
|Surface Max Distance||Range: 0 - 32 (in chunks, default: 0)||The maximum distance within which to attempt to render the map while above ground -if you set this higher than your render distance, then this will use that instead|